Silent Hill: Shattered Memories OST Soundtrack New Sealed (No PS2 Game). Condition is Brand New. Shipped with USPS First Class Package. Trending at $93.75 eBay determines this price through a machine learned model of the product's sale prices within the last 90 days.
Silent Hill: Shattered Memories, a 2009 re-imagining of, keeps the underlying story the same: following an accident that leaves his car totaled, Harry Mason searches for his missing daughter, Cheryl, in the seemingly-abandoned town of Silent Hill.Numerous new elements were introduced to the series in Shattered Memories, including a much-touted psychological survey that the game will. This survey — as well as a player's actions throughout the game — will alter accessible areas, character appearances, and even characters' attitudes. Shattered Memories also alters nearly all the audio files and notes players find during the course of the game in subtle ways — while the context of these 'flashes' will generally appear the same, the content will have subtle (but significant) alterations, even on repeated playthroughs. Silent Hill: Shattered Memories contains examples of the following tropes:.: The staple series is back again, complete with spooky atmosphere and jump scares.: Inverted, as there is no combat whatsoever, far less action, and more focus on story and atmosphere than either of the previous two games.: Kind of. Harry never makes any effort to fight the Raw Shocks, though in his case it's because he was explicitly told that he has no way to kill them, as opposed to being a moral thing. The enemies are dealt with by running, hiding, or temporarily warding them off with flares, and the closest thing to combat you see in the game is Harry defensively shoving them away.: A major focus of the game, so much so that the overtly occult elements of the plot are cut out entirely.: The entire game was just Cheryl's fragmenting fantasy of her dad surviving the car crash that, in reality, killed him years ago.
In, you even see the childhood mementos (if you picked up any) that various characters and locations came from.: To the first game, though it could be a sequel to the Bad End's Dying Dream.: The first-person viewed therapy sessions are Cheryl's point of view, not Harry's.: Harry finally reaches the lighthouse, has a final conversation with Cybil, and enters the building, with you thinking you've entered the final climactic dungeon. You find a lobby area with two items to pick up, you walk through a door, and Harry walks into the ongoing therapy session that turns out to be for his adult daughter, revealing the entire game to be a fantasy she conjured to make her dad seem more heroic than he really was. It's rather sudden, but fitting.: The Raw Shocks will not attack Harry in rooms in which he has to solve a puzzle.: 'Acceptance' - one of two possible end credits songs - can be considered a particularly dark and unusually low-key example.: The best ending. Cheryl finally accepts the brutal truth that she never really knew her father and what she's been remembering was a fantasy created by a traumatized child. 'The strange creatures you see are creatures.' .: The whole game takes place during a terrible snowstorm.: Your camera phone ends up with a lot of these depending, of course, on whether you take them.
A few of them, however, are required. The first one of Cheryl on a swing is to show the player how to take photos, and later, finding three photos is the only way to end the Nightmare sequence.:. 'My mother was a bitch.'
As spoken by a dog. The town of Silent Hill, known for its crazy and psychotic settings, has a high school, Midwich High. Its mascot?.: Graphic design elements for many of the game's in-universe flyers, posters, etc. Tend to mimic what the average person would make; hence the familiar, badly-put-together, honest layouts with a liberal, liberal amount of Comic Sans. The whole game looks like a VHS recording. Various scenes can blur with snow. Opening doors are very jittery, just like Playing and tape from Pause, Rewind, or Fast Forward.: The effect is somewhat more subtle than in previous games, however.: The game ends just after you enter it.: Averted, given that you talk with a psychiatrist between bouts of gameplay.
Quite humorously, he's Michael Kaufmann, who acts like his previous incarnation.: Eventually the whole game, though for one specific example, what objectively happens when Dahlia replaces Michelle in the Balkan. Harry later tries to find out how Michelle perceived that situation, but his question gets interrupted.: From the official soundtrack is the song. 'I know there's something I've forgotten, like a time, a place, a shattered memory'.: Harry learns he doesn't exist and is just one of Cheryl's delusions.: The therapist's appointments lead you to believe you are either in control of yourself or Harry, while the camera is always in the first person. After the twist, the camera turns to see who has been sitting in the chair - it's Cheryl, looking like a dark-haired version of her self.: One of the creepiest sequences. Your driver and the windows also freeze solid, then something writes 'Don't Struggle' 'So Cold' on the windows. /: Reaching the final stage of the game to find out that you, Harry, have been, and that some (if not all) of the things you encountered while exploring Silent Hill were all experienced by Cheryl!
Climax Studios earned its name with this one!.: Lisa is a nurse who, after being in an accident, should have known better than to go home, take some pills from someone she just met, and fall asleep rather than have her injuries examined, as she could've had a concussion. Granted, it's Harry, or Cheryl imagining herself as Harry who gives Lisa said pills and watches her die, but it's still unusually careless on Lisa's part.: It's a 're-imagining' of SH1 with the same premise but is otherwise handled in a completely different fashion.: There's no health meter. Instead, the more hits Harry takes from the monsters, the more he stumbles about. Given enough time, he can recover. Justified by the fact that the monsters are not actively hitting him; they are lowering his body temperature, basically making him freeze to death.: After the first nightmare chase, Harry is picked up by Cybil. She drives him to a remote cabin in the woods, then gets out to find a phone because the road conditions are bad and vanishes. She leaves you in the car, goes into the cabin, and isn't seen again until after the bridge incident, which is about halfway through the game.
She does call you directly after the next nightmare chase, but it's never explained where she went or why Harry couldn't find her.: Four times in one playthrough. First, 'I know you're not Harry Mason!' . One near the end - 'I believe you think you're Harry Mason. Hell, I believe you are Harry Mason!
But Harry Mason was killed in a car crash 18 years ago!' . One in the ending - 'The term is 'complicated grief'.
But it's simple, isn't it?' . And the last one - 'Cheryl.' .: Harry walking into Dr. Kaufman's office, and then the camera pans around and shows the first person perspective to have belonged to Cheryl.: There's evidence putting this game's Silent Hill in one of several locations, and Team Climax hasn't said anything more specific than 'New England'.
A sign at the beginning at the game gives directions to Buffalo and Rochester, cities in western New York. It should maybe be mentioned that this sign is on the ground in a scrapyard. Cheryl's student records show that Silent Hill's zipcode is 45904 - Grand Rapids, Michigan. The diner is also adorned with Michigan license plates.